Environments demoreel

A lot of initiatives I was either responsible for or involved in are not displayed in this demoreel because the movies are not yet released. If you are viewing this page you might be interested in knowing I also made :

  • A 50’s building generator
  • A futuristic building generator
  • Topiaries setup
  • All in one scattering tool
  • Shatter items variant re-assignation tool
  • All in one grass/trichomes/fuzz tool
  • Texture maps baking tool for LODs
  • Templates, documentation and training
  • Stadium floor
  • Alien hairs look development

and participated in :

  • Woven Cloth tool
  • Parallax window shader
  • Neon tool

All of the above fully procedural, made in Houdini and in collaboration with other departments to send them masks, identifiers, purposes, variants, locators and collections/set in USD ready assets.

Happy viewing and please reach out for further material, details and discussions!